Overview
Overview
UELocKit is a practical workflow for translating existing Unreal Engine localization strings and shipping them as a localization mod.
Core idea
- extract or obtain an existing
.locres - convert it into a safe editable working format
- translate existing strings
- rebuild a translated
.locres - package the result for the target game
Intended audience
- translators
- modders
- technical localizers
- players who want to build a translation for a game that does not officially support their language
Supported workflow
The toolkit is meant for projects where you can:
- obtain an existing source
.locres - inspect the game’s localization context with external tools
- translate existing keys
- rebuild and package the result
Important boundary
UELocKit is about working with existing localization keys that a game already uses.
It does not assume that you can:
- invent a brand-new localization key
- inject it into every Unreal game
- have the game automatically display it
That is game-specific behavior and should not be promised by a generic toolkit.
Additional non-goal
UELocKit does not distribute the extra files needed from a specific game installation.
Users must provide:
- their own extracted localization inputs
- their own local copies of third-party tools