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UELocKit
UELocKit is a small toolkit for building Unreal Engine localization mods from existing in-game strings.
It is intended for translators and modders who want a repeatable workflow for:
- editing translations safely
- rebuilding
.locres - generating
.locmeta - packaging localization mods into
.pak - converting to
.utocand.ucaswhen the game uses IO Store
Start here
Supported workflow
UELocKit supports a practical workflow built around:
- an existing source
.locres - an editable translation working file in
jsonorcsv - generated working translation files created from the source
.locres - rebuilding translated localization outputs
- packaging those outputs for Unreal Engine games
Non-goals
UELocKit does not try to:
- distribute original commercial game files
- distribute extracted proprietary localization files from games
- bundle third-party tools by default
- guarantee support for inventing brand-new localization keys in arbitrary Unreal games
Important note
Users are expected to provide their own:
- extracted localization inputs
- local tool installations
This repo documents the workflow and provides scripts. It does not ship the extra files needed from a specific game installation.