UELocKit

UELocKit is a small toolkit for building Unreal Engine localization mods from existing in-game strings.

It is intended for translators and modders who want a repeatable workflow for:

  • editing translations safely
  • rebuilding .locres
  • generating .locmeta
  • packaging localization mods into .pak
  • converting to .utoc and .ucas when the game uses IO Store

Start here

Supported workflow

UELocKit supports a practical workflow built around:

  • an existing source .locres
  • an editable translation working file in json or csv
  • generated working translation files created from the source .locres
  • rebuilding translated localization outputs
  • packaging those outputs for Unreal Engine games

Non-goals

UELocKit does not try to:

  • distribute original commercial game files
  • distribute extracted proprietary localization files from games
  • bundle third-party tools by default
  • guarantee support for inventing brand-new localization keys in arbitrary Unreal games

Important note

Users are expected to provide their own:

  • extracted localization inputs
  • local tool installations

This repo documents the workflow and provides scripts. It does not ship the extra files needed from a specific game installation.