IO Store Packaging
IO Store Packaging
Some Unreal Engine games expect localization content inside IO Store packaging rather than as loose files alone.
UELocKit supports that pattern by building:
- a translated
.locres - a generated
.locmeta - a
.pak - converted
.utocand.ucas
Current flow
- Build
Game.locres - Generate
Game.locmeta - Stage both files into the expected Unreal localization folder layout
- Create a
.pakwithUnrealPak.exe - Convert the
.pakto.utocand.ucaswithretoc - Optionally deploy the results to the game
Paksdirectory
Important limitation
Packaging rules are not universal across every Unreal title.
The pattern is reusable, but each game may differ in:
- naming conventions
- package priority
- mount paths
- required culture codes
- whether IO Store conversion is needed at all