Release Checklist
Release Checklist
Use this checklist before publishing UELocKit.
Repository content
- Remove project-specific extracted game files
- Remove project-specific translation working files
- Remove generated build outputs
- Keep only scripts, docs, config samples, and safe helper files
Documentation
- README is clear and English-first
- Tool responsibilities are documented
- Workflow is documented
- IO Store packaging limits are documented
- Scope clearly says the toolkit works with existing keys, not arbitrary new ones
Tooling
- Scripts work without hardcoded machine paths
- Scripts can use config and/or environment variables
- Build works without requiring bundled binaries in the repo
Policy
- No proprietary game assets in the repo
- No original extracted
.locresfrom a commercial game - No local machine config committed
Optional before first public release
- Pick a license
- Add upstream links for UnrealLocres, retoc, and any recommended inspection tool
- Add a simple example workspace layout image or diagram
- Add a minimal GitHub Pages docs setup